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 # Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved.
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 # are met:
 #  * Redistributions of source code must retain the above copyright
 #    notice, this list of conditions and the following disclaimer.
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 #    contributors may be used to endorse or promote products derived
 #    from this software without specific prior written permission.
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 # IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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#include "stdafx.h"
#include "Core/API/DepthStencilState.h"

namespace Falcor
{
    DepthStencilState::SharedPtr DepthStencilState::create(const Desc& desc)
    {
        return SharedPtr(new DepthStencilState(desc));
    }

    DepthStencilState::~DepthStencilState() = default;

    DepthStencilState::Desc& DepthStencilState::Desc::setStencilWriteMask(uint8_t mask)
    {
        mStencilWriteMask = mask;
        return *this;
    }

    DepthStencilState::Desc& DepthStencilState::Desc::setStencilReadMask(uint8_t mask)
    {
        mStencilReadMask = mask;
        return *this;
    }

    DepthStencilState::Desc& DepthStencilState::Desc::setStencilFunc(Face face, Func func)
    {
        if(face == Face::FrontAndBack)
        {
            setStencilFunc(Face::Front, func);
            setStencilFunc(Face::Back, func);
            return *this;
        }
        StencilDesc& Desc = (face == Face::Front) ? mStencilFront : mStencilBack;
        Desc.func = func;
        return *this;
    }

    DepthStencilState::Desc& DepthStencilState::Desc::setStencilOp(Face face, StencilOp stencilFail, StencilOp depthFail, StencilOp depthStencilPass)
    {
        if(face == Face::FrontAndBack)
        {
            setStencilOp(Face::Front, stencilFail, depthFail, depthStencilPass);
            setStencilOp(Face::Back, stencilFail, depthFail, depthStencilPass);
            return *this;
        }
        StencilDesc& Desc = (face == Face::Front) ? mStencilFront : mStencilBack;
        Desc.stencilFailOp = stencilFail;
        Desc.depthFailOp = depthFail;
        Desc.depthStencilPassOp = depthStencilPass;

        return *this;
    }

    const DepthStencilState::StencilDesc& DepthStencilState::getStencilDesc(Face face) const
    {
        assert(face != Face::FrontAndBack);
        return (face == Face::Front) ? mDesc.mStencilFront : mDesc.mStencilBack;
    }

    SCRIPT_BINDING(DepthStencilState)
    {
        pybind11::class_<DepthStencilState, DepthStencilState::SharedPtr>(m, "DepthStencilState");
    }
}
